About
I'm a dedicated 3D Modeler specializing in high-quality, game-ready assets using Blender. I create detailed props, hard-surface models, environments, and other 3D assets from scratch, with a strong focus on clean topology, accurate proportions, and optimized geometry.
My workflow covers the complete modeling process, including:
Hard-surface modeling with clean topology and controlled edge loops
Game-ready optimization while maintaining visual quality
PBR materials and texturing(2048*2048 "sometimes 4K" for Diffuse Map & 1024*1024 for other maps)
UV unwrapping and efficient UV packing
Material separation and organization
Low-poly and optimized geometry for real-time applications
Roblox optimization and real-time asset preparation
Creating assets from references or concepts from scratch
Detailed modeling of both hero props and environmental assets
I also create assets with practical real-time constraints in mind, considering triangle count, texture resolution, material count, topology, and overall performance. My goal is to deliver models that look detailed and polished while remaining efficient enough for use in games and platforms such as Roblox.
From modeling and topology to UVs, materials, texturing, and optimization, I can handle the complete asset creation process from scratch.